Before you go ahead and start reading this and trying to put this on your IRC bot, you should know that this requires a DLL and may require IRCop permissions on your server if the server you are going to play on has excess flood limitations. This is a very spammy game and was made purely as a test to see how long it would take to make in mSL.
The DLL is spaces.dll and is aquired here: http://www.xise.nl/mirc/
If not it's a fun multiplayer card game which involves purchasing a particular set of cards before everyone else in the game does. You play by starting out with 3 coins a wheat field (that earns you 1 coin per every time anyone rolls a 1 on a die) and a bakery that earns you 1 coin when on your turn you roll a 2 or 3.
There are many different cards you can purchase which all do different things. The game loads its card list from a file (of which the basic set of cards are provided below - but is extensible). When the game begins it will message every player with a card list and instructions on what they do. I would reccomend however reading the rules if you have never played before:
http://idwgames.com/wp-content/uploads/2015/02/Machi-RULES-reduced.pdf
!machikoro - Starts the game and allows people to join
!mJoin - Joins the current game
!mStart - Starts the game
!mStop - Op only, stops the game
!cards [player] - Shows a users in game cards
!coins [player] - Shows a users in game coins
!kick [Player] - Op Only, kicks a player
!forceNextTurn - Op only, sometimes things break and you may need to force the game to the next player. I made it pretty stable from playing it and havent recently had to use this but just in case!
!mLeave - Leaves the current game
All the rest of the commands are explained in game as they are registered by whatever cards you have enabled.
Put the cards list found here: http://pastebin.com/hXw6M5ZB
Until the code blocks below are fixed.
Place that into a file in your mirc directory named machi_cards.ini
Put the game code into a remotes file, found here: http://pastebin.com/SYTWggmr
@Hawkee Any idea why my code snippets are not working? I assume its because its 1.5k lines long + a few hundred lines for the other script but I dunno. I would have thought it would have at least just disabled syntax highlighting if it thought it couldnt highlight all that.
Although it shows up fine when I am in edit mode. Could it be the unicode characters in the files? I seem to remember you saying you may put a character range limit on those.